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Middle East Gamer · Voice and access

My voice, theirgames, our questions.

Three strands of Middle East Gamer work that sit closest to a content communications role: recommendation reels I write and voice, interviews I prepare and conduct with the people building platforms, and a news format built to publish the day's story the hour it breaks.

Reels
About fifty voiced recommendations since February 2026, mostly unreleased indie titles with a Steam wishlist call to action
Interviews
Vlad Loktev, Chief Creator Ecosystem Officer, Roblox (remote, August 2026); PopTartNoahh, creator of TTK Testing (in person, RDC 26, September 2026)
News
Split-screen video news reels and static news posts, built through the Middle East Gamer content system

01 · Recommendation reels

Written, voicedand cut by me.

Each one starts with the game's hook, not a template: a line that makes the premise sound as strange as it is, then the trailer cut to the script, a title reveal and the wishlist ask. Forty to fifty seconds. The brand style moved to the MEGAMER identity in October 2026.

0:40
UNFROST (Nord Unit). 447,787 views.
0:45
SKROLL.
0:49
Voidwood.
0:51
Magnavis.
0:51
REKA.
0:52
No Ghosts at the Grand.
0:52
The Pines.
0:46
Finals Week.

The job behind each reel: a daily scout of trailers and Steam pages, a pick with a reason, a script written fresh around that game, the voice recorded and tightened, the edit built to the same brand recipe (blurred backdrop, square gameplay, logo pop, name reveal, one- or two-word captions), and a thumbnail in the house style.

Thumbnail: Dumpster Gang
Thumbnail: Figure Me Out
Thumbnail: BioWare

02 · Interviews

Roblox, from theC-suite to the creator.

Two interviews from the same month. Vlad Loktev, Roblox's Chief Creator Ecosystem Officer, on the Incubator and Jumpstart programmes, the push into RPG, strategy and shooter genres, and the line between 18+ titles and the platform's younger core. Then PopTartNoahh, whose tactical shooter TTK Testing had passed 56 million visits, in person at the Roblox Developers Conference.

2:45
Vlad Loktev, Roblox. 2:46 vertical edit from a 17-minute remote interview, 12 August 2026.
2:59
PopTartNoahh at RDC 26, San Jose, September 2026. 3:00 vertical edit.

Questions prepared in advance

  • You've said RPG, strategy and shooter genres are under-represented on Roblox despite strong demand from older players. What made this the right moment to go after that gap with Incubator and Jumpstart?
  • With 18+ content live on the same platform as the younger core audience, how do you draw and enforce that line in practice?
RDC 26 keynote stage
RDC 26, on the floor
Thumbnail: How is this Roblox? PopTartNoahh

RDC 26 on my own camera, and the interview thumbnail.

03 · Video news

The day's story,in eight seconds.

A no-voiceover news reel: one sentence on a MEGAMER card, the official still above, official gameplay below. Built from a verified story file by the content system, so a breaking story can be on the channel inside the hour without a late-night edit.

Three reels from 27 October 2026.

My role

  • Scouting, selection and scripts
  • Voiceover and audio clean-up
  • Editing, captions and thumbnails
  • Interview research, questions and talking points
  • Conducting and cutting both interviews
  • News monitor, verification rules and reel templates

With

  • Middle East Gamer editorial (articles)
  • Roblox communications (access and scheduling)
  • ITP Gaming (RDC 26 attendance)

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